Making Animation Videos with Moviestorm Animation Software
The Basic Set – In this video we will look at the basics of Moviestorm Animation Software. To begin, we’ll look at the functions of the large icons at the top, center of the screen. That’s where you select the basic functions for making a scene. The options are set workshop view, dressing room view, director’s view, Camerawork view, cutting room view, publisher’s view and the script editor. We will begin to build our scene in set workshop view. We’ll start with a basic set and add details and props. We will add a wall with windows plus some details for the view outside our window. We’ll look at how you place props in the set, how you move props around the set and resize them and how you change textures and colors for props. Outside our windows we’ll place a building, some grass and a hedge. In Part Two we’ll work more with props and then with our cast of characters.
Characters, Wardrobe and Props
Making Animation Videos with Moviestorm Animation Software – Part Two – In this video we will complete the set started in part 1. We’ll also look at the basics of the dressing room view and the director’s view. We will choose our main character for the scene. Again, we’ll look at the functions of the large icons at the top, center of the screen. That’s where you select the basic functions for making a scene. The options are set workshop view, dressing room view, director’s view, Camerawork view, cutting room view, publisher’s view and the script editor. We will begin to build our scene in set workshop view. We’ll complete our basic set and focus on interior props. We’ll look at how you place props in the set, how you move props around the set. We will choose textures and colors for props. We will load a Moviestorm sample completed scene so that we can see all the parts of the director’s view working together. In Part Three we’ll start directing our scene and we will be working with the characters.
Scene Direction and Camerawork
Making Animation Videos with Moviestorm Animation Software – Part Three – In this video we will work on two possible ways to open our scene. We’ll work with the director’s view and the camerawork view. We will also take a brief look at the publisher’s view and the script editor. Again, we’ll look at the functions of the large icons at the top, center of the screen. That’s where you select the basic functions for making a scene. The options are set workshop view, dressing room view, director’s view, Camerawork view, cutting room view, publisher’s view and the script editor. The director’s view will be featured because that is the place where many of the elements used to build a scene ae brought together. In this view, the timeline will tell you what happens, what characters are involved and how long each movement or gesture takes. In Part Four we’ll be working with character dialogue, and we’ll be doing additional camera work.
Working with Dialogue and Scene Direction
Part Four – In this video we will work on importing dialogue into Moviestorm and assigning the dialogue to our actors. We will also do more work with scene direction and we will render our finalized scene. Again, we’ll look at the functions of the large icons at the top, center of the screen. That’s where you select the basic functions for making a scene. The options are set workshop view, dressing room view, director’s view, Camerawork view, cutting room view, publisher’s view and the script editor. We will also look at an Amazon.com AWS service named Polly where we can choose from a collection of synthetic voices to read our lines.